“Fat is Fat and That is That”

A children’s book illustration project

I started 2024 working on a kid’s book illustration project titled “Fat is Fat and That is That”.

In this latest project, together with two amazing writers and healthcare professionals who authored the book, I embarked on a colorful journey into the world of children’s literature, armed with a mission: to reframe the way we perceive the word “fat.” Our ultimate goal was to dismantle the social constructs that have wrapped this word in layers of stigma and shame.

Through whimsical illustrations and thoughtfully crafted storytelling, we sought to unravel the tangled web of misconceptions surrounding “fat” and transform it from a loaded label into a simple descriptor.

In a world where “fat” often carries negative connotations, my illustrations aimed to strip away the judgment and moralization, inviting young readers to see it for what it truly is — a natural and diverse facet of the human experience.

It was an amazing project, and I enjoyed creating illustrations for it immensely. I am very lucky and grateful to have met such smart and driven women, who have seen this project through from the beginning to the end. And it is such a strong message that I believe needs to be heard. So, if I managed to pique your curiosity, here is the link to the book:

Game illustration and design

In 2023, I embarked on a thrilling adventure into the world of game and app illustration. My mission? To breathe new life into the very essence of the game world, weaving a tapestry of imagination and wonder that our little players would delight in exploring.

Guided by the game creator and his vision for the game, I delved into the heart of the project, immersing myself in the task of reimagining the game’s look and feel. Driven by the game’s mission – to teach kids and adults of all ages to play the piano without unnecessary pain and suffering – we strived to encapsulate the playful nature of learning with visually appealing and captivating visuals.

Based on previous work, I developed a quirky and fun new companion — a guide animal of sorts, poised to aid young learners in navigating the new world of music adventures.

And what journey would be complete without a touch of personalization? Drawing upon my passion for character design, I breathed life into a diverse array of avatars, each one as unique as the players themselves.

But this illustration adventure is not over yet! There is still much more to come! As we work on the game mechanics and level progression, there are many more challenges ahead of us that we are looking forward to. Only, I don’t want to keep you in the dark… So, here is a little sneak-peek of the illustrations that we have been slowly incorporating into our upcoming app!

But this illustration adventure is not over yet! There is still much more to come! As we work on the game mechanics and level progression, there are many more challenges ahead of us that we are looking forward to. Only, I don’t want to keep you in the dark… So, here is a little sneak-peek of the illustrations that we have been slowly incorporating into our upcoming app!

Narrative Illustration project

This is another cute story I have been working on. Each illustration is constructed around one word, and all of them are woven into one coherent story. The story is told solely via the illustrations — meaning kids are free to follow their imagination in adding to or interpreting the story in a way that reflects their way of perceiving the world.

A classical philosophy work reimagined

One of the projects I enjoyed working on in particular enabled me to give bring two of my main passions — art and philosophy — together. The work consisted in bringing Plato’s classic dialogue, “Euthyphro,” into the colorful world of comic books.

My goal was simple: to make Plato’s dense philosophical ideas not just understandable, but actually fun to read! So, armed with my trusty pen and tablet, I set out to turn Socrates and Euthyphro’s back-and-forth into a visual adventure.

First things first, I had to develop the characters. Socrates became this quirky, wise guy with a knack for asking all the tricky (and thus, annoying) questions. Euthyphro, on the other hand, turned into a pompous, stuck-up know-it-all with a better-than-thou attitude, who to his greatest displeasure kept taking hits to his honor and esteem with every new question.

Then came the hard part — translating big ideas into bite-sized comic panels. I wanted to keep it light and engaging, so I turned Plato’s heady concepts into everyday situations that anyone could relate to. Accompanied by quirky and colorful illustrations, it turned into a fun and captivating adventure that I would urge anyone to discover.